![]() Given that every tile is randomly determined when it loads, and you don’t know what is on each tile until you click on it, so randomness will either work for you, or usually, very much against you. And of course, a good dungeon crawler wouldn’t be complete with every floor becoming much more dangerous than the last, and that’s no different here. Each tile you click has a chance at being something beneficial, an enemy, an item, or other surprises that are completely randomly generated every time you play. Only one tile is viewable from the beginning of each floor, so you need to click any adjacent tiles to uncover them, almost like the fog in a RTS title. You view the dungeon from above, in a grid-like format, controlling a cursor and choosing which tile to click and uncover what may lie on it. The general concept of the game is to explore dungeon levels, defeating monsters, and progressing as far as you can before ultimately succumbing to death, resulting in having to start all over from the first floor. You’ll have a brief tutorial that teaches you the basic mechanics but many of the ‘deep down’ mechanics you’ll simply need to learn for yourself. Actually, there’s no story here really at all, as your first selectable class is simply named “Guy” with no real reasoning for your quest other than progressing further in the dungeon. I’ll admit, I was a little turned off when playing in the beginning, but as I put some time into it, and learned the inner workings that isn’t directly taught to you via a tutorial, I started to enjoy it much more and simply took it for what it is.ĭon’t go in expecting some grand narrative. ![]() ![]() Runestone Keeper seems to blend a dungeon crawler with some roguelike mechanics, but the gameplay is more akin to that of a board game of sorts. However, as the starting damage is very low, player should think twice about confronting monsters until they have gained a couple levels and better equipment for better chance of surviving.Īnother safer route is to start with a different god and (hopefully) find this god, after the character has leveled up and acquired better equipment.I enjoy my dungeon crawlers and my roguelike games, both of which combined isn’t necessarily uncommon, but I have not quite experienced something quite like Runestone Keeper before. Each dungeon has 56 tiles, so theoretically the player has to reach at least level 6 to break even (assuming they don't gain any gold from pickups or monsters). Given the rather hefty 300 advance payment and a sizable reduction in damage, players should be very careful if they hope to make a profit. ![]()
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